Skyrim: Lack of difficulty in RPG elements – my opinion.


After playing Skyrim for some time, here is my opinion about the lack of difficulty concerning RPG elements like quests and map markers, puzzles, crafting and more. This is one long post!

Greetings all.

Skyrim is a great game, and since its announcement I was looking forward to it till the day of the launch. Although it had its share of problems, some more major than other; it’s still fun to play and with the latest patches, the performance is even getting better and better. There is just one issue that keep tugging at me while I play Skyrim, how easy some RPG elements are. This has been talked about before, but here is my opinion.

I am going to use Morrowind as the main example here as it fits what I am talking about, and is part of the same series. A lot of people that have played Morrowind will tell you, including me, that Morrowind was a lot more immersive than Skyrim. Yes, Skyrim’s graphics are better and the game play (for example Duel Wielding) is a welcome addition, but it lacked the RPG elements that RPG’s are all about.

One of the main things that always bother me is the map markers. For example, you will get a quest to find clues about a Dark Elf’s past, but instead that you are left to look all over Skyrim for clues, you get a waypoint directing you straight to where to find information. To compare to Morrowind, when you first start the game and have to go to the town of Balmora, you’re not even shown where it is (unless you look on your physical map, the in-game map didn’t even show you until you reached it). The best thing to do is to ask local NPC’s then where it is and they will either tell you who to ask or direct you where to walk. There was nothing like map markers in Morrowind, and you had to depend on the description of NPC’s to figure out where a certain person, town, house or item is.

The same goes for when you go into a dungeon or house. Let’s say you have to find a specific item but you want to do it with stealth instead of killing everyone. You sneak throughout the house, looking in rooms and even risking it in some guarded rooms for in case it is there. In Skyrim, you are pointed directly to the item, making it a lot easier with not even bothering with the rooms you know it isn’t in.

I remember the quest from the Balmora, where you are sent to find a Dwemer Cube located in a Dwemer ruin east of Balmora. I eventually killed everything in that ruin and still couldn’t find the item, until finally, I saw a room I missed and found the item in there. Although I wasted hours looking for it, I felt really good in the end that I found it. Now all satisfaction you get with Skyrim is that you can understand how to follow a map marker.

Another example is in Skyrim(not going to mention a lot for in case I spoil anything), is a quest where you have to find a murderer and you have to investigate who did it. Instead of getting the option to choose who did it and by that maybe false accusing someone, you only get one reply saying who it is. For anyone that did not figure it out by then, your character knew more than you did about that, which in an RPG is a big flaw.

One option to fix the map markers is by basically just turning them off in the journal system for Skyrim, but sadly that is not really an option, because when you turn a map marker off, you are lost. There is no option to ask a NPC for directions (for specific people or places) and the amount of information you get from the NPC giving you the quest is limited, only saying the basics, with the directions being replaced by map markers. All Bethesda had to do is give more information, like describing where the ruin/house/dungeon is located, for example West of Riften, where you can then use your physical map, ask directions or look at the town signs to find Riften and then look for the location west of it. Although this takes longer, it is a lot more immersive and a lot more satisfying when you find it.

Then there are the puzzles. Morrowind did not really have detailed puzzles, so I am happy for the Skyrim ones. Sadly, Bethesda seemed to have thought the circular doors will be too difficult for people to figure out so they showed exactly how to do it in the 20min game play videos that was released before Skyrim came out. Anyone that was hyped up about Skyrim wanted to see more and watched the game play videos, in turn spoiling one of the main puzzles of the game. There are some other puzzles I have seen so far in the game, and some are smart, but still not close to anything challenging. One thing that is a nice addition is the treasure maps, although some of them are way too easy.

Something mentioned by a friend of mine is the journal system. What happened to the detailed descriptions? All you get now is a very brief description of the quest that barely scrape what was explained of the quest, with the targets being more a bullet point system than information. The old Morrowind journal (improved with the expansion packs) description was detailed, entertaining to read, and if you wanted even more information you could get the dialog of the person that gave the quest.

Crafting is something new to the Elder Scrolls series and something I was really looking forward to in Skyrim. I do enjoy it, but it could have been so much more. Crafting armour for example, you are showed exactly what you can craft and the same goes for cooking. The only one that seem to have done it right is the making of potions, where you only discover after making the potion how to make it, or if you find some recipes around the world. This should have been done for all the crafting, needing you to find out how to make something with certain items/ingredients by means of trying different methods or finding recipes/books explaining it. I was really disappointed seeing everything listed on the cooking menu after finding the book “Uncommon Taste” and thinking if I have right ingredients, I have to manually select them and see what happens.

I have been trying to understand why Bethesda decided to make this so easy and one of the reasons in conversations with other Elder Scrolls players that always come up is... mass market. I have to agree with it, but I do not get why they did it. People love a challenge, which is why we buy a game with the tag of Role Playing Game. We enjoy looking for more powerful items, figuring out puzzles and spending hours on a game, sometimes even with pen and paper on our desk to take notes off riddles or puzzle hints.

If Bethesda was worried that people will get bored of the game if they have to spend too much time looking for something, they were worried about the wrong thing. The game is tagged as a RPG, and everyone that buy it knows it’s a RPG, knowing that is isn’t going to take 5 minutes to complete a quest, 7 hours to complete the game or have everything spoon fed... although the latter seems true in Skyrim.

To improve the experience for the map markers and information, one thing to do is mods. With the Creation Kits, more information can be added to the dialog topics and map markers can be removed. The only problem with that is it won’t be the original voice actors. The puzzles, journal system and crafting I am sure is going to see changed in the near future by the modding community.

It would be great if Bethesda included it with their next expansion, increasing the information you get for quests, add directions options and making the puzzles a bit more difficult. They could still keep the map markers, but at least make the game playable for anyone that think the map markers is making it way to easy.

To conclude, Skyrim feels like there is no challenge for the mind. The only skill involved is to know what to spend your perks and gold on to make your character as powerful as it can be to defeat the next monster, which really isn’t that hard. I enjoy looking for rumours told by NPC’s, figuring out riddles, puzzles for old treasures and looking for lost items. Sadly, in Skyrim, you will just be pointed toward the “lost” item.

I love the game and the series, it is just sad to see it go this way. I will leave you with this quote from a friend of mine concerning the map markers: “GPS did not exist back in that time, why do we have it?”

I have posted this on the Bethesda Forums as well.

TPAD Update!

Well it has been pretty quiet on this blog lately, with the last post being the protest against SOPA, which seem to be shelved for now, woohoo! Lets hope it stays that way.

In other news, I updated an 2009 product of mine called TPAD, a Dial Home Device for the Alteran Stargate Network created by Alpha Fox for Second Life. The difference between TPAD and the other DHD's that can be found in-world is that TPAD has a much lower prim usage, 5/6 prims, compared to the 30 - 50 prim DHD's.



I recently decided to update it to look and work better. I have changed to include a crystal sculpt map located under the DHD and made three different DHD types named Industrial, Advanced and Stone. The Advanced version has a touch indicator that indicates where you have just clicked. Overall the code has been optimized big time with a script that works better and faster than before and also an automatic updater is included now.

The TPAD DHD can be found on the Marketplace! Enjoy!

Joining The Strike Against SOPA & PIPA

Tomorrow Nocater will be joining the internet strike against SOPA & PIPA and will not be reachable.

Don't know what it is? Well better than me trying to put it exactly in words, here is a video that explains it all.


For anyone that can't watch the video, head on over to the article by arstechnica.com for more information.

Like you can see, this can cause real damage to everything you ever loved about the internet. Several websites and communities are in danger of this, and freedom of speech as we know it on the internet will become something of the past.

If you never heard about SOPA or PIPA, do not feel to bad, the media has been keeping it very quiet since several media companies support it. What better way to get what they want than to keep everyone in the dark?

Well tomorrow, the 18th of January, is the day the internet makes a stand. Reddit and Wikipedia is planning to black out for most/all day and Google is planning a homepage protest to let everyone know about SOPA and PIPA. There is several more websites making a stand tomorrow, and so will Nocater.

If you would like more information and how this will affect you, join the fight and even censor your own website, head on over to http://americancensorship.org/

Join the fight tomorrow and protect the internet we all love and enjoy!

Remembering 2011, 2012 Plans

Well it is the end of the year 2011 and in +-24 hours (depending where you are) we will be celebrating the start of 2012! Before we head out to the parties, here is a recap of 2011 with Nocater, Taernoc Productions and other events.

I restarted this blog the 28th of January this year after it gathered some dust for more than a year. Over the year, several themes has come and gone, we had an A.I. back in July for a short while and overall with this post, there was 68 posts in total.

Over this year I have released 8 machinima (9 counting the bloopers video for Vito) and entering for the first time into a competition, MachinimUWA, with Vito walking away with a Narrative award and Journey To The Top presented at a primary school.

With the release of Journey To The Top in April, my machinima productions also started with the name Taernoc Productions which is seen on all my machinima following it. Thanks to Oscar Remius, Taernoc Productions's logo got a new sound effect with the release of Conclusion in August.

I have also released six sets of Second Life products (about 26 items) over the year, from movie products like camera's and director chairs, to an airport gps , radio communication system and more. With this I have also updated several of my old products and changed my in-world store several times but never finishing it (something that will be done in 2012).

Other than that I made several other posts about interesting things I found on the internet, the countdown and release to Skyrim and machinima/machinimatographers worth checking out.

So what are the plans for 2012?
First of all I am going to finish the build I am working on in Second Life that is going to be a store/base/theater and maybe more. I am currently making all kinds of different parts to it, so it will work like a building kit, making it easy to set up since I am considering selling it when I am done. On the topic of Second Life, there is also some updates I want to start working on for some products and get some other products out there which I have ideas for.

I also want to get several machinima out there, some new, some sequels. Since a lot of people really liked Journey To The Top, I want to focus a great deal on a sequel for that. There is also ideas falling around for the sequel of Vito so you will most likely see one coming out for that as well. Other than that there is some ideas in my head for some small machinima and a new series that I think will be very interesting to see.

...and that is it! It is the end of 2011 with a year full of amazing times, and also not so great ones.
I will leave you with this amazing video created by Google that really show what 2011 was about!
I hope everyone have an awesome New Year's Eve and Happy New Year!

Merry Christmas!

Well it is that time of the year again! Merry Christmas to all! I hope you all have a wonderful day with family and friends!

In Tamriel, Saturalia is celebrated on the the 25th of Evening Star, which is a day of gift giving, parties and parading. So happy Saturalia to all of Tamriel's citizens.


Head on over to UESPWiki for more info on Tamrielic Holidays.

Vito's Results

Well this past Sunday the end has arrived for the MachinimUWA IV: Art of the Artists and the UWA 3D Open Art Challenge where the winners were announced.

There were a lot of people and if you ever visited the UWA-BOSL Grand Amphitheatre, you would know that it is located on the corners of four sims to maximise the ammount of people that can attend. Well it got so crowded that two of the sims crashed (I think even more than once)... yup, that is how many people there were.

Nonetheless, it was an amazing event with The Phoenix Embers Showcats opening it, followed by Jayjay Zifanwe announcing the winners of the MachinimUWA IV: Art of the Artists and then the winners of the  UWA 3D Open Art Challenge.

Below is the top three winners of the MachinimUWA IV: Art of the Artists:
First place went to Tutsy Navarathna with "Welcome to the Other Side".


"Artwashers" by Friday Siamendes in Second Place


"Art of the Artists" by Fuschia Nightfire in third place.


For the 3D Open Art Challange, "Digital Love" by Misprint Thursday got first, with "In Dreams" by Blue Tsuki second and "The Chasm" by Oberon Onmura third.

There were a lot more winners (see below for the link to the full list), but sadly Vito did not receive any award; and soon after that, real life started seeking my attention.

Then yesterday I got a notice that Open This End, one of the main sponsors for the event, has provided 25 Awards of Excellence for MachinimUWA IV.  As I was very happy to discover, Vito has received Open This End Award Of Excellence For Film Narrative!

With that I would also like to mention how the review went for Vito on the 9th. Before the grand finale, a review of all the machinima took place, hosted by AviewTV & Indy Radio and reviewed by guest panelists from the 8th - 10th of December. After the review and interview for Vito, the guest panelists gave a score out of 5; and on average, between the four panelists, I am happy to say Vito got 3.5 out of 5.

Overall I am happy with the results for Vito and I am very proud of the award and the score from the panelists. It has been a great experience and the reviews Vito received are very helpful to release even better machinima in the future.

I would like to send a shout out and a big thanks to the cast and crew that were part of Vito. Without you, this would not have been possible. You all did a amazing job and it was great fun working with you. I would also like to thank Jayjay Zifanwe for organising the MachinimUWA event and everybody involved with it. They all go to great lengths to organise and host great events for artists. Last but not least, congratulations to all the winners!

If you would like to read more about the winners and the final event, you can head over to the The University of Western Australia in Second Life blog.

MachinimUWA IV Review and Winners Ceremony

Well the end is close for the MachinimUWA IV: Art of the Artists competition with the reviews taking place from the 8th to the 10th of December 2011, with the winners ceremony following on the 11th of December. 

Vito was created for this competition and will be reviewed on the 9th of December at 8PM PST (4AM GMT) by AviewTV & Indy Radio in Second Life but can also be listened and watched live on their websites. I will be there as well and will be interviewed right after Vito has been shown.

On 11th the winners ceremony will be taking place at the UWA - BOSL Grand Amphitheatre in Second Life, where the winners of the UWA 3D Open Art Challenge and the MachinimUWA IV: Art of the Artists will be announced  This event will start at 6AM PST (3PM GMT).

For more information, see the links below.
MachinimUWA IV Review
MachinimUWA IV Winners Ceremony
UWA 3D Open Art Challenge Grand Finale

Hope to see you there and good luck to all the entries!

Dronak's Story - Relaunch

A few months ago I made a machinima called Dronak's Story dedicated to Greg Heier who's machinima, "Kendrick's Story", was one of the first machinima I ever saw and got me to begin making machinima.

Dronak's Story was not as good as I hoped it to be, so I decided to change it a little bit. I present to you the new Dronak's Story, with the new change of audio.

Hope you like it and enjoy!

Changes Over At Youtube

Yesterday Youtube has changed the layout of the whole website, from the homepage to the channels, even the video viewing pages have some small changes.

You can read in detail what has changed on Google's official blog and you can check out the changes yourself by going to Youtube, so I am not going to go much in detail about what has changed. What I will say is that I like the new look and how it functions.

I have seen a lot of people that are against this change, saying its ugly, unorganized and I do not know what else. The funny thing is, back in 2008 when Youtube changed their layout, people were doing the exact same, complaining and cursing the new look. Now since yesterday, they have actually been fighting for that old look. I guess some people just do not like change hehe.

Like mentioned above, the channels have changed as well, so themes designed for the now old look of Youtube will not fit 100% any more and might look strange. For that, I have decided to change the background image of my channel a bit.

You will notice it looks a bit similar to this blog's background now, with a carbon type of background, blue light trails and if you have a high enough resolution screen, you will see the Taernoc Productions logo at the top sides. Maybe I will change it in the future, but for now I am happy with how it looks.

Feel free to leave a comment below on your opinion about the new look of Youtube and my channel's new background.

Off On A Adventure

Since the release of my machinima Vito, it has been quiet here on the blog. The reason for that is:

Skyrim Name

I have been spending hours in the new Elder Scrolls game, The Elder Scrolls V: Skyrim. From exploring to fighting dragons, Skyrim has been the reason for so little time for anything else lately. It is truly one of the next great RPG games, and being a Elder Scrolls fan, I have been looking forward to this since the rumours of another Elder Scrolls game.

I started like most people with The Elder Scrolls III: Morrowind and fell in love right there. Since then I got every Elder Scrolls game that followed and expansions. I even played Arena and Daggerfall, the first two games in the series, which by the way, Bethesda released for free and can be found on the Elder Scrolls Website.

Now The Elder Scrolls V: Skyrim is here and it truly lives up to the Elder Scrolls name. The game is fun, filled with a LOT to see and very interactive, giving you always something to do. I have put several hours into the game and still haven't really done much concerning the main storyline. I get easily distracted when I see a cave or a beautiful mountain range, so off I go and explore. That and the fact that I don't use fast travel, which is an option to quickly travel to a discovered location, so traveling from one town to another takes awhile... might help if I buy a horse...

Skyrim Character Creation

Character creation is a big improvement from Oblivion, where no matter how much you tuned it, your character never really looked like you wanted. In Skyrim you have a lot of options, and without a lot of effort you can created that character you have in mind. Also, the beast race players will be very happy as Argonian and Khajiit looks a lot better with great options now.

NPC's have a improved AI system now and a lot more voices than before, so no more hearing one race with one voice. The new system, Radiant Story that makes the game react to how you play and improve their reactions a lot more. Help a NPC with something small and it might open up a bigger quest later, or break into a house of someone that really likes you at night and they might even offer you lodging instead of chasing you out. The The Elder Scrolls Wiki covers this in more detail.

The great thing about the Elder Scrolls games are that the beautiful mountain you see or the forest in the distance, it's not just a backdrop to look pretty, it's actually there and you can go all the way there if you want to. Want to follow the river and see where it goes, go right ahead. For any exploration-hungry-person, the Elder Scrolls will fill your need for sure with a whole province to explore, dungeons, caves, cities and more.

The series is also rich with lore, including history of the planet, history of each race, wars, events, gods and much much much much more. With Skyrim, even more lore will be unveiled with the dragons, a topic that was rarely mentioned before, and the fact that there is a 200 year gap between the previous game, Oblivion, and Skyrim, making it a treasure for history lore. This is something I really enjoy and one of the main reasons why I love the Elder Scrolls series. Most of this lore can be discovered by talking to people and reading books in the game, but also two great website sources is the Unofficial Elder Scrolls Pages and The Imperial Library.

Skyrim Inn

Quests I have done so far is really good and there is a lot.... really a lot. Apart from the main quest there is side quests, smaller objectives, guilds (I have not even joined one yet), and more. From basic courier type quest to detailed dungeon and fighting quest, they are all there. The Radiant Story adds to this as well like mentioned above.

The battle system is a lot more fun and interactive now since you can put your spells, shields and weapons in whatever hand and order you want. For example, you can put a fire spell in your left hand with a sword in your right hand. There is a lot of different combinations, and really changes how you do battle with the fact that each hand is a different button, making it really fun.

With that is "Favorites" which I would like to see more games add in the future. Instead of setting a specific weapon, spell or item to your 1 - 0 keys, which can become a pain when you have to select #7 in the heat of battle, even if you scroll using a mouse, Bethesda has added the favorites option. This is a menu that comes up when pressing a button, pausing the game and letting you select easily and fast which weapon you want that you have favorite before. It works well and is a welcome addition to the game.

Of course I can't forget about the Shouts. Throughout the game you will learn Dragon Shouts which is a type of magic common to dragons, but can be learned by other as well. It gives you a temporary power to do different stuff like pushing anything in front of you back or being able to sprint very fast a short distance. It can make battles easier or help to overcome some obstacles.

Skyrim Travel

The dragons.. well their scary and awesome at the same time. They look great and and have so much detail to them. The scary bit is the fact that usually when you hear a dragon, you start running. So far I have been lucky to fight dragons while in the company of town guards or other really strong creatures that decided to try and take them on too, but I think as soon as I level up a bit more and they catch me alone somewhere... im not going to be lucky at all. The way they fly around and come over to attack looks amazing, which also makes it hard for you to hit them. Their a great opponent in the game and tends to make you look to the sky a lot more than other games. Sadly I don't have a screenshot of one... actually they have been quiet for a while now that I think of it... thats never a good sign... *looks to the sky*

What I also like in the game is the weather and nature. The clouds around the high mountains and the fact that water current will actually push you down the river is just some of the small things I really like. The snow storm weather is really well done, making it hard to see and hear around you, and that cold wind you hear... brrrrr. You will also see animals like dear, foxes, bunnies and more go about their daily lives and now and then try to survive when a predator attacks them. All these things are what sets Skyrim apart from other RPG games, having even the tiniest thing be well done.

Pretty soon we will also see a huge increase of mods for the PC edition of Skyrim as soon as Bethesda release the Creative Kit, a tool to make quests, locations, items and more. This adds a lot of cool stuff from the community and makes games live so much longer, like Oblivion for example which is still very active, five years after it was released!

A great site for mods is the Nexus Sites. The Elder Scrolls Nexus is a great source for Oblivion and Morrowind  mods, and recently they have released the Skyrim Nexus, which already have a few mods on it.

Skyrim Forest

Wow I wrote a lot. Well ill end it off in saying that if you like RPG games and have not played Skyrim yet, get it! It is a must buy and well worth the money, and if you really get into the series, play the previous games too, you will not be disappointed. If you would like to see some gameplay of Skyrim, Bethesda released a three part video set of 20 minutes in total a while back. I posted about it here.

Thanks Bethesda for making another amazing Elder Scrolls game in the best RPG series!

These are my experiences and opinions of the PC version of the game. 
I have no knowledge about the console version.