Stolen Reflections - Poster

It is almost that time again!

Next weekend the newest machinima by Taernoc Productions will be available on Youtube, but in the meantime, here is the poster. :D

EDIT: Fixed a small mistake on the poster.



Anticipate Freedom

Well my newest vid is online!

This one is a trailer to a game I am really looking forward to and whose development I have been following for some time now. Of course, it is none other than Star Citizen.

For those that do not know what it is, it is a space simulator game for PC developed by Cloud Imperium which was started by none other than Chris Roberts, known for the games like Wing Commander and Freelancer.

This game promises some amazing features and since there is no publishers, it allows a certain freedom that a lot of AAA games do not have these days, which has been putting me off from a lot of games lately.

If you like this sort of game, I recommend you head on over to the website and pledge now! This game looks well worth it and there is some nice extras for people that pledge now!

In any case, I wanted to make something for Cloud Imperium and Star Citizen for some time now and decided on this trailer, highlighting some of the concept art, their initial trailer for Star Citizen and listing some features for the game.

Hope you all like it and be sure to check out their website for more information! :D
http://www.robertsspaceindustries.com

Herobrine's Mansion - Burning Kid Babies!

The other night Laerwynn and I decided to try out adventure maps for Minecraft, so we picked Herobrine's Mansion by Hypixel and also decided to record while we play. We had some pretty funny moments and decided to put those moments together and share it :D

I am considering uploading all of the recording as a let's play series if there is enough interest, so will see.


Herobrine's Mansion can be downloaded here:
http://hypixel.net/threads/herobrines-mansion-adventure-map.200/

Texture Pack
A'therys Ascended Texture Pack by RoniSaysWoot
http://atherys.com/threads/atherys-ascended-texture-pack.27/

Music
RPG Engage by Oscar Remius
http://www.newgrounds.com/pm/read/5839726

Guild Wars 2 Fun!

Greetings all!

Here is some pictures I have taken lately in Guild Wars 2 of random fun moments :D
I have also posted this on my Guild, Tyrian Serenity, official website for anyone interested in checking it out!

Dancing in the Super Adventure Box.

Fireworks fun outside the Super Adventure Box in Rata Sum.

Yup, Standing inside the Mystic Forge 

Robot wars inside the Mystic Forge!

Sitting next to a quaggan in Lion's Arch.

Duna Rover - Wheely

I finally landed on Duna in Kerbal Space Program! Wooohoo! Here is the overview of the mission with a lot of pictures! :D

I have had a satellite around Duna for some time now, but today I decided I will attempt to land a rover on Duna with a re-entry and landing design inspired a bit by Curiosity's :D Not as fancy as Curiosity's, but it was very fun to make and even cooler to see it actually work (and almost result in a huge crash!).

The test rocket for the early rover module design.
The Design: The rover is a basic one with RoveMax Model 2 wheels, solar panels for power, six batteries positioned under the rover and two parachutes (Six in total if you count the outside ones on the hull).

The landing stages is almost the same as Curiosity;  After entry of the atmosphere, a parachute will deploy, slowing it down and shortly after that the heatshield will be dropped. The rover then gets dropped and here is where there is some difference. This rover will drop in freefall, where four Sepratron I boosters will push it away so that the outer hull do not land on it. After that, two parachutes will deploy on the rover, bringing it down for a safe landing.

The Mission: The launch went pretty well although the whole build is way too heavy. I had to add several struts to keep the sections from breaking apart due to the weight of the top half.

Eventually I made it into space and with some trouble (yup, forgot to add RCS) I finally got a course set to Duna.

Kerbin, the Mun and Minmus in the distance.

Travelling to Duna was nothing exciting... well untill I realised I never added Solar panels on the rocket, which in turn forced me to turn the rocket, which is time consuming without RCS, toward the sun now and then, as luckily some of the sunlight hits the solar panels on the rover... glad those gaps in the corners were there...

Duna in the distance.
Establishing orbit went better than expected and there was actually fuel left in the end, which was a nice surprise as it didn't look good halfway to Duna.




After that was the big moment, to see if this method of landing is even going to work in Duna's atmosphere.


First came the deployment of the parachutes, which was almost too late as I was waiting to see the cool entry-effect which never happened.


Dropping the heat shield since that was not needed, but looked cool hehe.



Then came the free fall for the rover followed by the Septratron I boosters which was pushing the rover to the opposite direction that I wanted! So I deployed the parachutes on the rover... and this is where it got very exciting for two seconds. The parachute slowed down the rover so much, that the hull was coming straight at it at a massive speed, even with its parachutes, but about half a second before hitting the rover, the parachutes of the hull and rover opened completely, saving the rover JUST in time as the hull piece slowed down... phew!!!

So CLOSE! and yup, the hull actually twisted upside down.

After that, a nice view could be enjoyed as the rover slowly lowered to the ground...




Sadly, it landed a  little bit too hard. One of the wheels broke on impact, but it is still fully functional, woohoo!




All the science equipment could be used and driving around, the rover, now called Wheely for obvious reasons, investigated it's first Duna rock!



So, 155 days after launch, I finally have my first rover on a planet! Not the best missions, but not to bad either :D

Orbital and Rendezvous

Greetings all!

Just a post about some things in relation to my machinima Rendezvous. Before I made my previous post, we had a small premiere in Second Life due to the fact that all the voice actors are there as well. We showed both Orbital and Rendevouz, which is in total almost 50 minutes long!




Also, below is the two posters for the machinima!


Rendezvous - Kerbal Space Program Machinima

It is finally here! I am very happy to introduce Rendezvous, the sequel to Orbital!

A new rocket design later and Kerbal Space Program Mission Control is ready for the rendezvous to bring Jennie back to Kerbin, but staying true to Kerbal culture, not everything goes according to plan.


Thanks:
I would like to send a big shout out to all the voice actors, without them, these Kerbals would not be as alive as they are!

Then also a big thanks to everyone on http://www.freesound.org
That website is an amazing source to anyone that needs sound for projects!

And also a thanks to http://incompetech.com/
If you need music for your project, this is a great site to check out!

Last but not least, for everyone that watched Rendezvous and special thanks if you shared it! :P

Behind the scenes:
It was decided that we just can’t leave Jennie in orbit, so decided to make a sequel to that story to bring her safely back to Kerbin, but just as the story, the filming and editing stayed true to Kerbal culture.

First MC4 replaced MC2 due to real life taking over. That happens often in something like this, and even though we wish it was different sometimes, real life always comes first.

After finding a new mission controller, voice recording was done and editing was scheduled to start. Of course, then my real life decided to get extremely busy, and the last thing you want to do when you get home, is work on another project. Almost two weeks later, that finally cooled down and editing was in progress.

Then near the completion of editing, my internet got really bad due to international providers having problems with their cables. This impacted the machinima in such a way that I could not look for new music or sounds, and if I could and found a sound I want to get, it took 45 minutes to download a 1MB file… you can imagine the frustration.

But in the end, it was all worth it. The machinima got completed and I hope everyone enjoys this sequel to Orbital!

Sneak Peek!


Hey all! Just thought I'll put this here as a sneak peek to the new machinima coming out VERY soon!

Edit: The machinima can now be watched on Youtube :D

Update Time!!

Here is what is going on.

Second Life Store - I am updating my physical store and will be opening it soon! Currently the Landmarks that come with my products just go to a beach area. That will soon change!

Second Life Products - I am in the process of putting all my products on Caspervend, so soon it can be purchased there as well. Also, if you need a product you bought from me redelivered, you will be able to do that from any Caspervend Redeliver Terminal.

Machinima - The sequel to Orbital is getting closer and closer! Voice acting is so to say done, need to do some recording, editing and then RELEASE! :D Watch this space!

BanP 2.0

Time for a product update!

BanP is now at version 2.0. This version improve on everything that already existed and a few new features were added.


First of all, behind the scenes the code got a major revamp. Much of the code have been changed to work a lot faster with a lot less effort. The difference might not be seen much, but trust me, it works great now :D The whole device also works differently now with how it display the beacons and the direction you are going, but most of that is once again, behind the scenes.


The second biggest change is the design. There are nine textures you can set for your banline detector, and ten different colors which you can apply to the Direction Indicator, Beacons, Scanner effect and Center Position. The Direction is also not floating text anymore, but actual letters at the top of the device, and the scanner effect can now be turned off if it gets annoying.


And that is it! Hope everyone likes the new BanP and if you do not have one yet, you can get it here!