Dronak's Story

More than five years ago I started making machinima's, with the first being a slideshow of pictures I took in Guild Wars and soon after that a scenery machinima in Guild Wars. Over the years I have made all kinds of machinima, from music videos, story's and adverts.

So what kicked this all off. Well Greg Heier's "Kendrick's Story" was one of the first machinima I ever saw. I was amazed at that time that you can actually do that in games, and immediately got my attention.

So a few days ago I decided to make a machinima inspired by and dedicated to Greg Heier's "Kendrick Story". Since I'm not playing Guild Wars any more these days, I decided to make it in the world of Runes of Magic. Enjoy :D

Be sure to check out "Kendrick's Story" and Greg Heier's Channel for more videos!

AirGPS - New Product

While flying around Blake Sea in Second Life last week, I had to check my map to see where exactly I am and remember where the closest airport is that I can remember. This brought about an idea for a product!

Introducing AirGPS, a global positioning system that will point you into the direction of your selected airport or even show you the closest airport. With that, it also display the distance, the continent you and the aiport is located on and even if the continents are connected to one another. I even included the ability to create your own list of airports.

This GPS is not limited to just one sim. It will actually point you in the right direction no matter where you are in Second Life. Special thanks to [dot]Printer for helpig me figure out the code for it.

Also thanks to Brilliant Scientist for his awesome Resize Script and Dale Innis for the Continent Detector Script and allowing me to update it a bit on the wiki :D

Be sure to check it out over at the marketplace! Enjoy!

For detailed info on it, check out this PDF Document.

Five months to a Dragon Soul

It has been awhile since I have posted anything on my blog, and there is a reason I waited till today.

Today marks five months to The Elder Scrolls V: Skyrim!!! For anyone looking forward to this release, the numbers 11.11.11 have a huge meaning, and in five months time, we will be there!

The Elder Scrolls have come a long way since 1994 with the launch of The Elder Scrolls: Arena. I started playing like a lot of people with The Elder Scrolls III: Morrowind and was hooked that first time I played it. Since then I have played Morrowind's expansions, The Elder Scrolls IV: Oblivion and all its DLC and expansion and I even went back and played The Elder Scrolls: Arena and The Elder Scrolls II: Daggerfall. Also if you do not know, you can get Arena and Daggerfall FREE.

The modding community of the Elder Scrolls series is huge as well, and if you have not found it yet, you really should. Websites like TESNexus have a massive community, that till this day uploads mods for Oblivion. From new lands to races, quest and locations, it really expands the game even further. I tried my hand with some Oblivion modding too and created a Quest/Housing mod called Chorrol Plateau.

So this year marks the next big game in the series, Skyrim, and it sure looks amazing. Once again Bethesda has made a huge open world for players to explore, this time in the province off Skyrim, hence the name. Also we see a huge introduction to dragons, which have been mentioned in previous games, but there were never great detail about them.

The E3 Expo this week showed some amazing games and Skyrim was one of them. Actually more than just that, as the Figueroa Hotel was painted with a picture of the dragon born.

Then game director, Todd Howard, showed us some gameplay footage of Skyrim with Gametrailers.com and G4TV.com. The game looks well... amazing. Graphics wise its awesome and the world looks huge with a lot of detail in it. Once again you can walk to what you can see, e.g., To the top of mountains or to a city in the distance. The world seems very alive and interactive and even horses are back!

Something that spiked my interest immediately is the word walls that let you learn words for dragon shouts. The dragons have their own language and can even write, so they are not just another creature race like trolls for example. Some words have already been identified like here on UESP Wiki and considering that Deadra got their own language and alphabet, I am excited to see more of the language in the game.

Then there is the dragons. Gameplay wise, they are not scripted, meaning they are not told when to attack and where. They fly around and explore, and attack at random as seen in the videos below. It is pretty impressive to see the dragon just coming in to attack. The dragons have really great detail and animations that feel very alive. Lore wise like I said before, before Skyrim there have not been much information about them, but we know now too that not all dragons are evil, and being a huge lore fan, I cant wait to learn more about them.

So that is enough from my side. Below is the two videos from Gametrailers.com and G4TV.com on Youtube! Enjoy and happy five month countdown!

Be sure to check the link for even more media!