Greetings all!
I know I have been very absent from this blog for a long time.... so long, that I can wish everyone a Happy New Year actually.
In any case, I am still here and looking into updating this blog a bit... I think it is time for a bit of a change here!
See everyone soon!
Wingman's Hangar Anniversary
Greetings all!
So to celebrate the one year annivarsary of Wingman's Hangar over at Robert Space Industries, I decided to make this video showing what it is all about and what happened this past year :D
For those that do not know what Wingman's Hangar is, it is a weekly show that gives info on the development of Star Citizen, with reviews, forum feedback and more!
So here it is! Congratulations again to the Wingman's Hangar team!
So to celebrate the one year annivarsary of Wingman's Hangar over at Robert Space Industries, I decided to make this video showing what it is all about and what happened this past year :D
For those that do not know what Wingman's Hangar is, it is a weekly show that gives info on the development of Star Citizen, with reviews, forum feedback and more!
So here it is! Congratulations again to the Wingman's Hangar team!
Teporial Update!
Another update! Whoooo!
This one is for my teleport system, Teporial.
Teporial has been mostly rebuild (now partial mesh!) to add more detail to it and a spin effect was added in the center when you start to teleport. Also, the Black Rock theme from version 1 was removed and replaced by a Colors theme.
There is still a lite version that is one prim only, although the standard one is two prims now instead of four that version 1 was. Version 1 is still included when you purchase it for those that preferred the old version.
Other than that, the scripts has been slightly changed to work with the new build and to tune some stuff to work better.
For those that have already bought it, you should have received your update by now. If not, you can head on over to my in-world store and use the redeliver terminal.
Hope you all like it! :D
This one is for my teleport system, Teporial.
Teporial has been mostly rebuild (now partial mesh!) to add more detail to it and a spin effect was added in the center when you start to teleport. Also, the Black Rock theme from version 1 was removed and replaced by a Colors theme.
There is still a lite version that is one prim only, although the standard one is two prims now instead of four that version 1 was. Version 1 is still included when you purchase it for those that preferred the old version.
For those that have already bought it, you should have received your update by now. If not, you can head on over to my in-world store and use the redeliver terminal.
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Yay, Animated Gif :D |
Hope you all like it! :D
BanP Update!
BanP, my ban line detector, is now version 3.0 with a few new features.
First, the biggest addition is the rez zone detector. By switching to rez in the menu, you will now be able to see where rez zones are, making it easy for you to find an area to rez a vehicle.
The sides of the direction indicator will turn green (detecting rez zones) and red (detecting ban lines) to show you what it is currently looking for.
The other feature I added is distance lines on the HUD, making it easier to determine how far a ban line (or rez zone) is from you. You can change the color to your liking or you can turn it off completely.
Everyone should have received the update by now, but if you haven't, you can head on over to my store and pick it up at the redeliver terminal.
Hope you like the new update to BanP!
First, the biggest addition is the rez zone detector. By switching to rez in the menu, you will now be able to see where rez zones are, making it easy for you to find an area to rez a vehicle.
The sides of the direction indicator will turn green (detecting rez zones) and red (detecting ban lines) to show you what it is currently looking for.
The other feature I added is distance lines on the HUD, making it easier to determine how far a ban line (or rez zone) is from you. You can change the color to your liking or you can turn it off completely.
Everyone should have received the update by now, but if you haven't, you can head on over to my store and pick it up at the redeliver terminal.
Hope you like the new update to BanP!
Transporting Goods - Skyrim Style!
So adventuring through the land of Skyrim, I decided to gather what I can from a Dwemer ruin and walk back the Kynesgrove.
After I walked a bit due to the fact that I am over encumbered and can't run ,I discovered a little wooden cart next to the road and an idea popped in my head!
I ended up with 59 Dwemer ingots from smelting! :D
To Note: Running and pushing the cart works really well, but the items disappear when you cross certain areas. As far as I can tell, this is when you go across a cell border in the game world, or something similar. Also quick save and quick load while the items were in the cart made them disappear.
What I did is do a quick save, place all the items in the cart and run with it. When they disappear, I know where it happens, so I quick load and place the items in the cart again, run with it and stop before that area, pick it all up and push the cart over that area, and repeat.
After I walked a bit due to the fact that I am over encumbered and can't run ,I discovered a little wooden cart next to the road and an idea popped in my head!
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Loading up the goods. |
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Running with it! |
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At Kynesgrove - Time for smelting! |
To Note: Running and pushing the cart works really well, but the items disappear when you cross certain areas. As far as I can tell, this is when you go across a cell border in the game world, or something similar. Also quick save and quick load while the items were in the cart made them disappear.
What I did is do a quick save, place all the items in the cart and run with it. When they disappear, I know where it happens, so I quick load and place the items in the cart again, run with it and stop before that area, pick it all up and push the cart over that area, and repeat.
Film Chair - 2.0
Update time again :D
Film Chair has been updated to version 2.0.
So what is different? Well, almost everything, although most is not visible.
The chair is now 100% mesh. I rebuild it based on the 1.0 look so it looks the same, but has a lot better LOD and much sharper corners compared to the 1.0 sculpty version.
The script has mostly been rewritten to make it work much better and a lot faster than the older version. Also, there is only one script now that does it all, compared to the three scripts before, one of them being the poseball script that is no more needed as there is no poseball! So less prims... well actually, the chair is only one prim now :D
The rest (titles and animation) is the same with textures appearing different with some themes. This is due to the fact that I used different textures on some themes, and that textures display much better with mesh than sculpty.
I hope everyone likes the new update :D
Film Chair has been updated to version 2.0.
So what is different? Well, almost everything, although most is not visible.
The chair is now 100% mesh. I rebuild it based on the 1.0 look so it looks the same, but has a lot better LOD and much sharper corners compared to the 1.0 sculpty version.
The script has mostly been rewritten to make it work much better and a lot faster than the older version. Also, there is only one script now that does it all, compared to the three scripts before, one of them being the poseball script that is no more needed as there is no poseball! So less prims... well actually, the chair is only one prim now :D
The rest (titles and animation) is the same with textures appearing different with some themes. This is due to the fact that I used different textures on some themes, and that textures display much better with mesh than sculpty.
I hope everyone likes the new update :D
Battle Prims!
It is time for a new product! Wooohooo!
Introducing, Battle Prims!
In the future I am going to update this game, with more skins for the Battle Prims and different type of arenas. I am also looking into making another type of battle mode and maybe even make it possible so that people can make skins and arenas for the game :D
The reason why I have not finished all of this before releasing it is because I would like to get feedback and see what people are interested in seeing next in Battle Prims.
The Battle Prims package comes with a free two player arena so that you can challenge a friend to battle in it :D I will be releasing a four player arena soon!
I hope everyone likes the game and looking forward to hearing your feedback!
You can get Battle Prims from my store in the marketplace!
Introducing, Battle Prims!
Here is the description :D
Battle Prims is a game of combat in which your Battle Prim takes to the arena and fights for glory. The Battle Prim can attack, evade, block and heal based on the settings you select and arena you choose. Arenas can have up to eight starting points, with several blocking and healing power ups that will give your battle prim an edge over its opponent. You choose the settings. You choose the arena. The Battle will determine the ultimate victor.
In the future I am going to update this game, with more skins for the Battle Prims and different type of arenas. I am also looking into making another type of battle mode and maybe even make it possible so that people can make skins and arenas for the game :D
The reason why I have not finished all of this before releasing it is because I would like to get feedback and see what people are interested in seeing next in Battle Prims.
The Battle Prims package comes with a free two player arena so that you can challenge a friend to battle in it :D I will be releasing a four player arena soon!
I hope everyone likes the game and looking forward to hearing your feedback!
You can get Battle Prims from my store in the marketplace!
AirGPS 2.1 Update!
AirGPS version 2.1 is now available and everyone that already bought it should be receiving an update soon if you haven't already. This is a pretty small update, but will be very handy going forward.
What this update does is give an option to request a new airport list from the HUD, so no need for a full update just to get a new updated list out there.
This is not an automatic check though, so you will manually have to click the update button now and then and check if there is a new list out. I might look into it in the future if the demand is high enough, but for now do it as part of your checklist before flying ;)
Hope you all like this small update! :D
What this update does is give an option to request a new airport list from the HUD, so no need for a full update just to get a new updated list out there.
This is not an automatic check though, so you will manually have to click the update button now and then and check if there is a new list out. I might look into it in the future if the demand is high enough, but for now do it as part of your checklist before flying ;)
To request a new list:Feel free to send me a IM in world if you want your own/favorite airport added or if you have discovered an airport that don't exist anymore. Since I can add them easily now, the list can stay more up to date.
-Click the M button on the hud for the menu.
-Click Options.
-Click A Update.
Hope you all like this small update! :D
Dark Souls: Prepare To Be Modded
You can find a copy of this guide over at my new website!
I recently got Dark Souls: Prepare To Die Edition and like many other, I realised how horrible the port is for this game. Before I got it though, and I probably would not have if I didn't see this, I read that there is several mods to fix this game, making it better than the console version by far.
So after installing all the mods I liked, I am having a lot of fun with this game and decided to create this list of mods I am using. Hopefully this will make it easier for people as some mods became outdated with a recent patch to Dark Souls, so I had to find the new versions.
The majority of these files include readme files, so make sure to read it in detail when installing.
NEEDED:
You can try to play the game without
these, but it won't be great....
DSFix: This allows you to have better
graphics overall including higher resolution.
DSMFix: For full mouse support.
Dark Souls Controls: This is VERY
handy for seeing what controls does what on the keyboard. All thanks to Tru3Magic!
-----------------
EXTRA:
These are extra mods I installed.
Note: DSFix is needed for all of these.
Dark Souls HD Texture Pack: As the
name suggests, this is a HD Texture Pack.
High-Res UI and Subtitle fonts: Makes
the interface much prettier!
Dark Souls Flora Overhaul: Pretty
plants!
Black keyboard buttons icons: Replaces
the hints with keyboard keys instead of console keys. Note this isn't
always accurate as some buttons differ, but looks better than the
bright colored buttons from the Xbox.
Dark Souls Fixed Edition – Launcher:
With DXFix you can set graphic settings for the game. This is
basically a GUI version of that so that you don't have to manually
edit the text file.
Hope this help some people, and if you have any problems, feel free to leave a comment and I will get back to you as soon as possible.
AirGPS Update
Time for a product update! AirGPS has been updated to version 2.0 with new features and several code changes.
Probably the most noticeable features in this update is the fact that you now will be able to change the texture of the main panel and the select what kind of arrow you would like. No more one look for everyone, as you can now customize your AirGPS as you like it.
Other changes are updates to continents to include regions previously not included, code optimization with less scripts now and a new updated list of 47 airports all across Second Life.
Hope you all like the new update!
EDIT: There was a slight error with the update system that send out blank messages and no objects, doh! I have resend it and made sure it send this time, so everyone that bought it previously should have their update now!
Probably the most noticeable features in this update is the fact that you now will be able to change the texture of the main panel and the select what kind of arrow you would like. No more one look for everyone, as you can now customize your AirGPS as you like it.
Other changes are updates to continents to include regions previously not included, code optimization with less scripts now and a new updated list of 47 airports all across Second Life.
Hope you all like the new update!
EDIT: There was a slight error with the update system that send out blank messages and no objects, doh! I have resend it and made sure it send this time, so everyone that bought it previously should have their update now!
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