New Product!

Yes I know this blog has been quiet for a while, but I am here now and I brought a little something something with me, one of the stuff that has been keeping me busy this last while.



Introducing Teporial, a teleporter to make moving from one point to another in your region so much easier. I designed Teporial for my own use a long time ago and over time I improved the code, added features, changed teleportation methods to what works better and now we have Teporial.

It also features my attempt in creating a bit more of a "realistic" method of teleporting. This is done by beams on the sides that charge up after you selected your destination. The beams will glow brighter, and at the peek of its speed it will teleport you to your destination, followed with the beams glowing less and slowing down to a stop.
I also decided to include a one prim pad for anyone that prefer to save prims.



The access menu will allow you to select between public, group or specific names who can teleport to the Teporial your setting up. Also a sector setting will allow you to "group" Teporials together, meaning any Teporial with the same name will be able to teleport to each other, making it easy to setup Teporials for different areas of your region.

For more information, animated image on how it looks and all the features , be sure to check out the Marketplace Listing.

Also I will be releasing another product hopefully today, so keep your eyes on this blog.

EDIT: 100th post on this blog! Whooooooooo!

KONY 2012

Well the latest video from Invisible Children has hit the Internet with storm with over 9 million views in 2 days. So what is it all about? Well to quote their video description:

"KONY 2012 is a film and campaign by Invisible Children that aims to make Joseph Kony famous, not to celebrate him, but to raise support for his arrest and set a precedent for international justice." 

And who exactly is this Joseph Kony? He is an Ugandan guerrilla group leader that is head of the LRA (Lord's Resistance Army) that does what he please for power. The LRA have been accused of murder, abduction, mutilation, sexual enslavement and forcing children to fight for them. And all of that has been since around 1986!

Here is the latest video from Invisible children, that explain exactly who Joseph Kony is and how you can make a difference! This is well worth 30 minutes of your time!



I heard there is already several blogs jumping up against Invisible Children and what they want to achieve. You can judge for yourself what you think of it, but I for one support what Invisible Children is trying to achieve. There is today, at exactly this moment, young girls used as sex slaves and boys used as soldiers. Can you really look at your young sister, brother, cousin, daughter, son, nephew or niece, and say you do not care?

Spread this video, talk to everyone and make sure everyone know who Joseph Kony is!

Scientist Salarian Reaction

So with Mass Effect 3 only a few days away, I remembered I had a recording of where Mordin is singing Scientist Salarian. When watching it, I saw the hilarious reaction my game's Shepard had when Mordin stopped singing, and as suggested, uploading that image and posting it here. Enjoy!

Scientist Salarian - Shepard not impressed...
[Shepard] Mordin... just don't...

For in case you never saw Mordin sing Scientist Salarian, here is a Youtube link, or if you haven't yet, go play Mass Effect 1 and 2!

Still here!

I know it has been very quiet on this blog for a while, but I just want to say that I am still here!

I am currently working on a build in Second Life that I wanted to have done a long time ago. It's taking some time since I am creating most of the furniture, items, animations and more that I need, but it is getting there slowly and I will hopefully have it up and running soon-ish.

Just wanted to throw a small update here, I will have more news soon!

Skyrim: Lack of difficulty in RPG elements – my opinion.


After playing Skyrim for some time, here is my opinion about the lack of difficulty concerning RPG elements like quests and map markers, puzzles, crafting and more. This is one long post!

Greetings all.

Skyrim is a great game, and since its announcement I was looking forward to it till the day of the launch. Although it had its share of problems, some more major than other; it’s still fun to play and with the latest patches, the performance is even getting better and better. There is just one issue that keep tugging at me while I play Skyrim, how easy some RPG elements are. This has been talked about before, but here is my opinion.

I am going to use Morrowind as the main example here as it fits what I am talking about, and is part of the same series. A lot of people that have played Morrowind will tell you, including me, that Morrowind was a lot more immersive than Skyrim. Yes, Skyrim’s graphics are better and the game play (for example Duel Wielding) is a welcome addition, but it lacked the RPG elements that RPG’s are all about.

One of the main things that always bother me is the map markers. For example, you will get a quest to find clues about a Dark Elf’s past, but instead that you are left to look all over Skyrim for clues, you get a waypoint directing you straight to where to find information. To compare to Morrowind, when you first start the game and have to go to the town of Balmora, you’re not even shown where it is (unless you look on your physical map, the in-game map didn’t even show you until you reached it). The best thing to do is to ask local NPC’s then where it is and they will either tell you who to ask or direct you where to walk. There was nothing like map markers in Morrowind, and you had to depend on the description of NPC’s to figure out where a certain person, town, house or item is.

The same goes for when you go into a dungeon or house. Let’s say you have to find a specific item but you want to do it with stealth instead of killing everyone. You sneak throughout the house, looking in rooms and even risking it in some guarded rooms for in case it is there. In Skyrim, you are pointed directly to the item, making it a lot easier with not even bothering with the rooms you know it isn’t in.

I remember the quest from the Balmora, where you are sent to find a Dwemer Cube located in a Dwemer ruin east of Balmora. I eventually killed everything in that ruin and still couldn’t find the item, until finally, I saw a room I missed and found the item in there. Although I wasted hours looking for it, I felt really good in the end that I found it. Now all satisfaction you get with Skyrim is that you can understand how to follow a map marker.

Another example is in Skyrim(not going to mention a lot for in case I spoil anything), is a quest where you have to find a murderer and you have to investigate who did it. Instead of getting the option to choose who did it and by that maybe false accusing someone, you only get one reply saying who it is. For anyone that did not figure it out by then, your character knew more than you did about that, which in an RPG is a big flaw.

One option to fix the map markers is by basically just turning them off in the journal system for Skyrim, but sadly that is not really an option, because when you turn a map marker off, you are lost. There is no option to ask a NPC for directions (for specific people or places) and the amount of information you get from the NPC giving you the quest is limited, only saying the basics, with the directions being replaced by map markers. All Bethesda had to do is give more information, like describing where the ruin/house/dungeon is located, for example West of Riften, where you can then use your physical map, ask directions or look at the town signs to find Riften and then look for the location west of it. Although this takes longer, it is a lot more immersive and a lot more satisfying when you find it.

Then there are the puzzles. Morrowind did not really have detailed puzzles, so I am happy for the Skyrim ones. Sadly, Bethesda seemed to have thought the circular doors will be too difficult for people to figure out so they showed exactly how to do it in the 20min game play videos that was released before Skyrim came out. Anyone that was hyped up about Skyrim wanted to see more and watched the game play videos, in turn spoiling one of the main puzzles of the game. There are some other puzzles I have seen so far in the game, and some are smart, but still not close to anything challenging. One thing that is a nice addition is the treasure maps, although some of them are way too easy.

Something mentioned by a friend of mine is the journal system. What happened to the detailed descriptions? All you get now is a very brief description of the quest that barely scrape what was explained of the quest, with the targets being more a bullet point system than information. The old Morrowind journal (improved with the expansion packs) description was detailed, entertaining to read, and if you wanted even more information you could get the dialog of the person that gave the quest.

Crafting is something new to the Elder Scrolls series and something I was really looking forward to in Skyrim. I do enjoy it, but it could have been so much more. Crafting armour for example, you are showed exactly what you can craft and the same goes for cooking. The only one that seem to have done it right is the making of potions, where you only discover after making the potion how to make it, or if you find some recipes around the world. This should have been done for all the crafting, needing you to find out how to make something with certain items/ingredients by means of trying different methods or finding recipes/books explaining it. I was really disappointed seeing everything listed on the cooking menu after finding the book “Uncommon Taste” and thinking if I have right ingredients, I have to manually select them and see what happens.

I have been trying to understand why Bethesda decided to make this so easy and one of the reasons in conversations with other Elder Scrolls players that always come up is... mass market. I have to agree with it, but I do not get why they did it. People love a challenge, which is why we buy a game with the tag of Role Playing Game. We enjoy looking for more powerful items, figuring out puzzles and spending hours on a game, sometimes even with pen and paper on our desk to take notes off riddles or puzzle hints.

If Bethesda was worried that people will get bored of the game if they have to spend too much time looking for something, they were worried about the wrong thing. The game is tagged as a RPG, and everyone that buy it knows it’s a RPG, knowing that is isn’t going to take 5 minutes to complete a quest, 7 hours to complete the game or have everything spoon fed... although the latter seems true in Skyrim.

To improve the experience for the map markers and information, one thing to do is mods. With the Creation Kits, more information can be added to the dialog topics and map markers can be removed. The only problem with that is it won’t be the original voice actors. The puzzles, journal system and crafting I am sure is going to see changed in the near future by the modding community.

It would be great if Bethesda included it with their next expansion, increasing the information you get for quests, add directions options and making the puzzles a bit more difficult. They could still keep the map markers, but at least make the game playable for anyone that think the map markers is making it way to easy.

To conclude, Skyrim feels like there is no challenge for the mind. The only skill involved is to know what to spend your perks and gold on to make your character as powerful as it can be to defeat the next monster, which really isn’t that hard. I enjoy looking for rumours told by NPC’s, figuring out riddles, puzzles for old treasures and looking for lost items. Sadly, in Skyrim, you will just be pointed toward the “lost” item.

I love the game and the series, it is just sad to see it go this way. I will leave you with this quote from a friend of mine concerning the map markers: “GPS did not exist back in that time, why do we have it?”

I have posted this on the Bethesda Forums as well.

TPAD Update!

Well it has been pretty quiet on this blog lately, with the last post being the protest against SOPA, which seem to be shelved for now, woohoo! Lets hope it stays that way.

In other news, I updated an 2009 product of mine called TPAD, a Dial Home Device for the Alteran Stargate Network created by Alpha Fox for Second Life. The difference between TPAD and the other DHD's that can be found in-world is that TPAD has a much lower prim usage, 5/6 prims, compared to the 30 - 50 prim DHD's.



I recently decided to update it to look and work better. I have changed to include a crystal sculpt map located under the DHD and made three different DHD types named Industrial, Advanced and Stone. The Advanced version has a touch indicator that indicates where you have just clicked. Overall the code has been optimized big time with a script that works better and faster than before and also an automatic updater is included now.

The TPAD DHD can be found on the Marketplace! Enjoy!

Joining The Strike Against SOPA & PIPA

Tomorrow Nocater will be joining the internet strike against SOPA & PIPA and will not be reachable.

Don't know what it is? Well better than me trying to put it exactly in words, here is a video that explains it all.


For anyone that can't watch the video, head on over to the article by arstechnica.com for more information.

Like you can see, this can cause real damage to everything you ever loved about the internet. Several websites and communities are in danger of this, and freedom of speech as we know it on the internet will become something of the past.

If you never heard about SOPA or PIPA, do not feel to bad, the media has been keeping it very quiet since several media companies support it. What better way to get what they want than to keep everyone in the dark?

Well tomorrow, the 18th of January, is the day the internet makes a stand. Reddit and Wikipedia is planning to black out for most/all day and Google is planning a homepage protest to let everyone know about SOPA and PIPA. There is several more websites making a stand tomorrow, and so will Nocater.

If you would like more information and how this will affect you, join the fight and even censor your own website, head on over to http://americancensorship.org/

Join the fight tomorrow and protect the internet we all love and enjoy!

Remembering 2011, 2012 Plans

Well it is the end of the year 2011 and in +-24 hours (depending where you are) we will be celebrating the start of 2012! Before we head out to the parties, here is a recap of 2011 with Nocater, Taernoc Productions and other events.

I restarted this blog the 28th of January this year after it gathered some dust for more than a year. Over the year, several themes has come and gone, we had an A.I. back in July for a short while and overall with this post, there was 68 posts in total.

Over this year I have released 8 machinima (9 counting the bloopers video for Vito) and entering for the first time into a competition, MachinimUWA, with Vito walking away with a Narrative award and Journey To The Top presented at a primary school.

With the release of Journey To The Top in April, my machinima productions also started with the name Taernoc Productions which is seen on all my machinima following it. Thanks to Oscar Remius, Taernoc Productions's logo got a new sound effect with the release of Conclusion in August.

I have also released six sets of Second Life products (about 26 items) over the year, from movie products like camera's and director chairs, to an airport gps , radio communication system and more. With this I have also updated several of my old products and changed my in-world store several times but never finishing it (something that will be done in 2012).

Other than that I made several other posts about interesting things I found on the internet, the countdown and release to Skyrim and machinima/machinimatographers worth checking out.

So what are the plans for 2012?
First of all I am going to finish the build I am working on in Second Life that is going to be a store/base/theater and maybe more. I am currently making all kinds of different parts to it, so it will work like a building kit, making it easy to set up since I am considering selling it when I am done. On the topic of Second Life, there is also some updates I want to start working on for some products and get some other products out there which I have ideas for.

I also want to get several machinima out there, some new, some sequels. Since a lot of people really liked Journey To The Top, I want to focus a great deal on a sequel for that. There is also ideas falling around for the sequel of Vito so you will most likely see one coming out for that as well. Other than that there is some ideas in my head for some small machinima and a new series that I think will be very interesting to see.

...and that is it! It is the end of 2011 with a year full of amazing times, and also not so great ones.
I will leave you with this amazing video created by Google that really show what 2011 was about!
I hope everyone have an awesome New Year's Eve and Happy New Year!

Merry Christmas!

Well it is that time of the year again! Merry Christmas to all! I hope you all have a wonderful day with family and friends!

In Tamriel, Saturalia is celebrated on the the 25th of Evening Star, which is a day of gift giving, parties and parading. So happy Saturalia to all of Tamriel's citizens.


Head on over to UESPWiki for more info on Tamrielic Holidays.

Vito's Results

Well this past Sunday the end has arrived for the MachinimUWA IV: Art of the Artists and the UWA 3D Open Art Challenge where the winners were announced.

There were a lot of people and if you ever visited the UWA-BOSL Grand Amphitheatre, you would know that it is located on the corners of four sims to maximise the ammount of people that can attend. Well it got so crowded that two of the sims crashed (I think even more than once)... yup, that is how many people there were.

Nonetheless, it was an amazing event with The Phoenix Embers Showcats opening it, followed by Jayjay Zifanwe announcing the winners of the MachinimUWA IV: Art of the Artists and then the winners of the  UWA 3D Open Art Challenge.

Below is the top three winners of the MachinimUWA IV: Art of the Artists:
First place went to Tutsy Navarathna with "Welcome to the Other Side".


"Artwashers" by Friday Siamendes in Second Place


"Art of the Artists" by Fuschia Nightfire in third place.


For the 3D Open Art Challange, "Digital Love" by Misprint Thursday got first, with "In Dreams" by Blue Tsuki second and "The Chasm" by Oberon Onmura third.

There were a lot more winners (see below for the link to the full list), but sadly Vito did not receive any award; and soon after that, real life started seeking my attention.

Then yesterday I got a notice that Open This End, one of the main sponsors for the event, has provided 25 Awards of Excellence for MachinimUWA IV.  As I was very happy to discover, Vito has received Open This End Award Of Excellence For Film Narrative!

With that I would also like to mention how the review went for Vito on the 9th. Before the grand finale, a review of all the machinima took place, hosted by AviewTV & Indy Radio and reviewed by guest panelists from the 8th - 10th of December. After the review and interview for Vito, the guest panelists gave a score out of 5; and on average, between the four panelists, I am happy to say Vito got 3.5 out of 5.

Overall I am happy with the results for Vito and I am very proud of the award and the score from the panelists. It has been a great experience and the reviews Vito received are very helpful to release even better machinima in the future.

I would like to send a shout out and a big thanks to the cast and crew that were part of Vito. Without you, this would not have been possible. You all did a amazing job and it was great fun working with you. I would also like to thank Jayjay Zifanwe for organising the MachinimUWA event and everybody involved with it. They all go to great lengths to organise and host great events for artists. Last but not least, congratulations to all the winners!

If you would like to read more about the winners and the final event, you can head over to the The University of Western Australia in Second Life blog.